3rd PlanIt 8.06.000

High-speed, textured, 3D rendering brings life to your track plan. You can position your viewpoint at any location to evaluate your design. And when you're done, you can print 1:1 Cross-Sections so you can cut bulkheads for the terrain you've designed. 3rd PlanIt is a complete package, from CAD design, to simulation, to aids for building your design.







Version 8 offers you unparalleled design capabilities for your railroad layout. Built on a strong, innovative set of design tools, the new 3D terrain and landscape features let you really visualize your layout like never before. Its powerful Dynamic Design Tools™ let you quickly build precise track of any design. And a comprehensive suite of 3D Object Design Tools let you craft buildings, rolling stock, equipment, automobiles, cranes, boats and just about anything you can imagine.

Changes in v8.06.000

FILE FORMAT CHANGE: Save files with new names!

Allow Paths to begin or end on turnouts. Prevent flyover motion when 3rd PlanIt is not active. Prevent loop when Connecting With Turnout at shallow angles with long easements. Smooth Connect With Turnout when lines are at differing elevations. Allow enabling of blocks of pages in Page Setup dialog by Shift+Dragging.

Highlight duplicate track segments and unconnected ends in Questionable Track display. Provide new Questionable Track Strict display style, that requires endpoints to have same Z elevation to be considered connected. Update Questionable Track when F7 (Refresh) is pressed in 2D when in Questionable Track mode.

Correct bug setting elevation of turnouts when grade is fixed. Increase 3D rendering speed of trees. Ensure layer names exported to AutoCAD do not contain illegal characters. Allow helix objects to have coincident start/end points. Allow turnout to be inserted into tangent track. Ensure proper grade through curve when connecting with turnout to a siding/parallel track. Prevent improper error message using Connect Ends with two segments of the same circle. Prevent occasional black vertical lines at side of textures. Do not change focus of spotlights when editing a mesh. Ensure polygons with over 100 vertices display properly.







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